Digital Media Innovation Consultancy

Digital Media Innovation Consultancy

The Digital Media Innovation Consultancy project, it provided London-based media, technology and design businesses with specialist workshops, connected workspaces and exciting networking opportunities to help them collaborate, innovate and grow.
Still want access to workshops, events and incubation from Ravensbourne?

Led by Ravensbourne with partnership support Four Corners, the project provided London-based media, technology and design businesses with hands-on technology, media and design workshops, incubation spaces, events, move on space and business modellinglabs to help them to collaborate, innovate and grow.

The project was co-funded by the European Regional Development Fund.

As an innovation led institution Ravensbourne designed DMIC as a flexible project providing the highest quality support for business. This reflected the face that one size does not fit all and to be able to respond effectively to the fast pace of change in the media and design sectors.

Ravensbourne is a cutting-edge, innovative institution, committed to supporting the media and digital industries. Find out more about how we can support you and your business by visiting our website.

You can also be the first to know about what we’re doing by signing up to our newsletter or following us on twitter.

London Transmedia Fest: Immersive Writing Lab

If you want to write traditional film, TV and radio, stop reading now.
If you’re still reading, you might be what we’re looking for. Following on from the success of last year – and now in it’s second year – the Immersive Writing Lab, brought to you by Portal Entertainment in partnership with the Literary Platform, Ogilvy, and Cisco, is a two day writers workshop and three month competition aimed at developing writers.

The Lab is specifically aimed at writers who want to write ‘immersive entertainment’: stories told over more than one medium and requiring the audience to take part and discover the story. The event will be held at Ravensbourne in London on October 26th and 27th. The competition will run for three months.

The focus of this year’s workshop is ‘ROLEPLAY’ – how do you get an audience to discover and navigate through your story? How do you keep them hooked? What are the most common mistakes?

Media Business Modelling Lab

Who’d like to make their content work harder for them?

Are you a high-flying freelance producer looking to maximise value from the new world of Transmedia content? Maybe you own an independent TV company and are looking for new funding strategies and insights into new markets?

Whether you’re in the TV, film, web, animation, gaming or mobile content business, this Future Media Business Modelling Lab will teach you the six-pack of future funding skills to make your business leaner.

DMIC Partners: UK Games Producers

As a dynamic media-producing venture, we have the immense luck – and privilege – to work with a plethora of amazing partners. We are especially proud of teaming up with numerous company who strive hard to create the best real money games UK players can enjoy to have a shot at landing some nice winnings. We are obviously very diligent when it comes to choosing our partners. In this case, when it comes to real money games providers/developers, we personally test their products before we make our decision.

We created amazing media campaigns for several business ventures who are in the real money games industry and we can safely state that our input in the media strategy field has been important for their success. Yet again, what really matters to us is that the games we decide to campaign for are fair, regulated and offer UK players an actual chance to win real money.

When it comes to media capmaign for games and more in general, gaming related products, social media are obviously an essential channel to use. Our media experts have amazing skills when it comes to social media marketing and know how to fully extrapolate social media’s potential when it comes to making real money games and gaming products in general viral. For more information, please refer to our ‘Partners’ section.